Jumat, 08 Mei 2009

JAVA GAME (320X240): DOOM 3

. Jumat, 08 Mei 2009 .

JAVA GAME (320X240): DOOM 3


For a game that topped nearly everyone's Most Wanted list in 2004, it was surprising to see so many gamers react negatively to id Software's DOOM 3. Although just about everyone could agree that the game looked better than anything that had come before it, a lot of people had problems with the gameplay itself. Whether it was the fact that you had to repeatedly switch between your weapon and your flashlight or simply a matter of opponents with weak AI, the game that everyone was waiting for was met with some surprisingly harsh criticisms. Now, however, the team from id is ready to unleash their hellish vision on the Xbox, and they've taken some of their fans' criticisms to heart.

In many ways, most of us have played DOOM 3 before, given that it's basically a "retelling" of the game that set PCs on fire back in the early 90s. The game begins as your character (known only as "Marine") arrives on Mars amid a cloud of controversy (and Martian dust). It seems that one of the Union Aerospace Corporation's top scientists has been ill advisedly mucking around with some cutting edge technology, and the company's top brass is none too happy with the situation. Employees are disappearing, strange events are occuring with greater frequency, and everyone is uneasy with the situation at hand. Of course, this is only what you're able to glean from overheard coversations and found PDAs.


The first thing I noticed when entering the world DOOM 3 creates was the nearly seamless presentation. When the game starts, you'll find yourself walking through the halls, interacting with other employees and learning a bit about what went on before you landed on the planet. You're presented with a PDA at the beginning, and this will act as your information center as you play through the game, accessible by a quick press of the black button. There, the game's surprisingly deep story unfolds through a series of company emails, video footage, and audio recordings.

In addition to the PDA your character carries, the game does a masterful job of keeping the players firmly rooted in the world id created. Whenever you approach a door panel or computer console, your reticle will turn into a finger icon, allowing you to press buttons to open doors or move elevators. While it might not seem like much, the fact that you'll never have to access a separate menu makes the game feel much more realistic. The in-game presentation is excellent, as are the smooth cutscenes which help to flesh out the storyline.

Of course, PDAs and fake computer panels aren't the reason you want to play DOOM 3, are they? You want to see monsters, and you won't be disappointed in the least. While all of the character models are fantastic, it's the demons and satanic cherubs that will really take your breath away. They move quickly and smoothly, attacking without hesitation. The creatures are fast and brutal, although they don't show very much in the way of intelligence, at least on the standard level of difficulty. Everything in the game has been realistically modeled and textured with normal mapping, from the creatures you'll face to the frightened employees you meet while you're making your way through the decidedly industrial setting.

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